Model Editor: Here you can edit the mesh of the model.Set the color that the current model will use as its team color.Reset Camera: Set the camera to default.Resize Window.: You can return the window size to default.Model Info: Here you can see statistics of your model.Model Properties: Here you can see the extent of you model and rename it.Properties: Edits the way the War3 Model Editor looks.Calculate Extents: Calculates how much space (X,Y,Z) the model will use.Register Extensions: Register extensions so you can double click and quickly open files.Import: Open a model from these extensions.If you did not save the model, it will prompt you. Close: Close the currently open model.
Save as: Save a model under a certain file name.Z: When highlighted, any points will not be affected in the Z axis, during a transformation.Y: When highlighted, any points will not be affected in the Y axis, during a transformation.X: When highlighted, any points will not be affected in the X axis, during a transformation.Extrude: When highlighted, any points selected will be cloned in the same position as the older ones, but translated to a new position.Scale: When highlighted, any points selected will shrink or grow around the center of mass.Rotate: When highlighted, any points selected will rotate around the center of mass.Move: When highlighted, any points selected will translate.NOTE: When you want to translate certain vertexes, right-click, not left. But not any of the other already selected points. Deselct: When highlighted, any points you select will be unselected.But, if you select new points, the new points and the old points will all be slected. Add: When highlighted, any points you select will light up, and will be modified.But, if you select new points, these points will be unselected. Select: When highlighted, any points you select will light up, and will be modified.